Can i change my specialization in swtor
All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies.
Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. Preferred style: Damage from distance, Sniper Rifles. Roles: Ranged Damage Dealer. One perfect shot has the potential to change everything, and no one is more precise than the Marksmanship Sniper. From the safety of cover, they ambush the enemy and follow up with an encore of penetrating blasts that make extra sure the job is done.
Technology — and its application in deploying advanced weaponry — sets the Engineering Sniper apart from the rest. A veriety of probes at their disposal allows them to attack from distance with exposions, electrical jollts and waves of plasma. Some Agents prefer a less direct method of eliminating a target, such as an administering poison. Lethal toxins and all-consuming microbes are the domain of the walking biohazard, known as the Virulence Sniper.
The subtle and deadly hand of the Sith Order, a Sith Assassin stops at nothing to win. Assassins leap from the shadows, channeling Force lightning through their dual-bladed lightsabers to disable and drain their enemies.
They are masters of subterfuge, treacherous and unseen, feared by even the most terrible opponents. All Sith Assassins use the Force to conceal themselves and move invisibly, as well as learn to use double-bladed lightsabers.
Base Class: Sith Inquisitor. Assassins leap from the shadows, channeling Force lightning through their double-bladed Lightsabers to disable and drain their enemies. They are masters of subterfuge, feared by even the most terrible opponents. Roles: Melee Damage Dealer, Tank. In darkness, there is protection. A Darkness Assassin acts in defense of their allies, using the dark side of the Force to ward off attacks and launch powerful channels of Force lightning while standing their ground against even the most formidable enemies.
From the murky depths of the dark side, the Deception Assassin emerges with a calculated plan. Hate fuels the dark side of the Force, and no one knows this better than the Hatred Assassin.
The dark side holds dangerous secrets and immense power. The air around a Sorcerer crackles with lightning, and all foolish enough oppose a Sorcerer know suffering on a vast scale. The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies—or simply wreak utter devastation. Preferred style: Single Lightsaber, Force Lightning. Roles: Ranged Damage Dealer, Healer. The dark side of the Force provides many benefits, including the ability to ward off death itself.
Of all the dark arts of the Sith, little can match the spectacle and devastation of Force lightning. Summoning intense discharges of pure Force energy, the Lightning Sorcerer overwhelms enemies with punishing damage from a distance, leaving them shaken and vulnerable—if not dead. Delving ever deeper into the dark side of the Force can lead to madness, but it can also lead to immense power.
Attacking multiple enemies simultaneously and instilling terror in their hearts, all while sapping their very life essence from afar, the Madness Sorcerer is a dark threat unlike any other. Wielding two lightsabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks dealing death with merciless efficiency.
Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy. All Sith Marauders can wield two lightsabers in combat, crushing their foes with superior speed and becoming a terror on the battlefield. Marauders can opt to learn the ways of Annihilation, learning the Juyo lightsaber techniques and inflicting traumas upon their enemies; Carnage, specializing in swift movement and acrobatics to obliterate foes before they can react; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force.
Base Class: Sith Warrior. Agile and swift, the Carnage Marauder wins the day by way of sheer volume. As a devastating flurry of dual lightsaber strikes and Force attacks overwhelm their foe, each successful blow can serve to embolden the Carnage Marauder in their assault, making them all the more deadly. The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder.
Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, Juggernauts shape the Force to their will to shrug off damage that would destroy others and fill foes with doubt and despair. Protecting their allies and punishing their adversaries, Juggernauts charge into the thick of any fray. All Sith Juggernauts learn to move in heavy armor and build extra energy to perform spectacular feats. Juggernauts can opt to learn the ways of Vengeance, making them into crushing forces that pursue their prey with single-minded fury; the art of the Immortal, fearing no enemy and keeping lesser allies from harm; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force.
A stalwart defender of the Sith Empire, the Juggernaut embodies the teachings of Marka Ragnos, charging into enemies with heavy armor and pure rage.
As the toughest of the Warriors, the Immortal Juggernaut can withstand even the most brutal assaults. Using the Force to turn nearly invincible for short bursts of time and to deliver crushing blows to the enemy, this Juggernaut is capable of taking a beating and giving one, too.
When embracing the dark side of the Force, vengeance can be a powerful ally. With sustained and ruthless lightsaber thrusts delivered in the lithe Shien Form, the Vengeance Juggernaut increases damage without sacrificing defense—an ideal combination of tenacity and viciousness. Fuelled by extreme rage, a Sith Warrior can reach new heights of destructive power.
Furiously striking at one or more foes with bursts of hate and anger, the Rage Juggernaut forges ahead, the dark side of the Force providing ever more opportunities to crush and obliterate the enemy.
Protected by the legendary Jedi Order, the Galactic Republic stood as a bastion of peace in the galaxy for a thousand generations. Several centuries ago, the greatest threat the galaxy has ever known emerged in the form of the dark Sith Empire. After a volatile war, the Republic emerged victorious and the Sith were assumed to be extinct.
Though a small group of survivors escaped to warn of the Imperial invasion, it was only a minor reprieve for the Republic. Korriban was one of several worlds to fall in the initial onslaught, and in the years that followed, the Republic suffered many more painful defeats. Emboldened by their numerous victories, the Empire soon moved to conquer the Core Worlds, luring the Republic fleet out of position and launching a surprise attack against the noble world of Alderaan.
This only fueled the surprise felt when the Imperial Dark Council extended the offer to the Republic to engage in peace negotiations. Suspecting possible treachery, Republic officials agreed to meet on Alderaan, but insisted that the Jedi Order marshal all its resources to provide comprehensive security. The Jedi complied, sending most senior members of the Order to Alderaan, and leaving only a token force in the Temple on Coruscant.
The Treaty of Coruscant was signed, forcing the Republic to cede control of several star systems and to acknowledge new boundaries of Imperial dominion.
Though the treaty brought about an official end to the war, tensions between the two sides have remained high over the last several years, and now, a return to open war seems all but inevitable. It includes all major events leading up to the launch of the game and also follows everythging that has happened since the Treaty of Coruscant all the way to the most recent patch!
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Jamie Arirthos ExiledRival. Explore Wikis Community Central. Register Don't have an account? Deutsch Nederlands. Advanced Classes. View source. History Talk Main article: Jedi Guardian.
Main article: Jedi Sentinel. Main article: Jedi Shadow. Main article: Jedi Sage. This allows you to change your spec at will outside of combat or warzones. Once you purchase this perk, simply open your specialization window and hit the abandon button to reset it. Subsequently, question is, can you dual spec in swtor?
A dual spec option is there in the legacy perks. Buy it and change anytime you want, anywhere as long as your not in PVP and not in combat I think. Each and every time. The choice of a Discipline determines, whether the Player's Role is to heal, tank, or do damage. Once a week players will be able to respec for free but after that it will start costing Credits. Most classes can respec to a different role at the fleet, you can talk to the skill mentor there. There are a few classes that can only be dps though.
Is there a shortcut key for switching the role of comp or do i always have to click right on comps face? You always need to right-click.
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Quote: Originally Posted by stoicshot I've heard it said it's apropos to level a dps toon for time same and then switch to heals, tank. Basically, level up your character as DPS until you get to level 70 or whatever level you wish and then visit the Skill Mentor on the Fleet to change your discipline to Heals or Tank whichever is available for your class.
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