Mw2 which perks
Primary Gunfighter : Take an additional primary weapon attachment. Can be equipped up to three times. Secondary Gunfighter : Take an additional secondary weapon attachment. Danger Close : Take a second lethal equipment. Tactician : Take a tactical equipment in your lethal equipment slot. Call of Duty Wiki Explore. Cold War.
Weapons in Explore Wikis Community Central. Register Don't have an account? View source. History Talk Extra starting magazines except for launchers. Allows an extra attachment to secondary weapon. Increased bullet damage against enemy killstreak rewards. No cross-hair, icon, and red name when being aimed at. Increased damage when using explosive killstreak rewards.
Footsteps are 4 times more silent. Cancels out SitRep Pro. Launchers lock-on twice as fast. Every two assists earned add a point toward pointstreak acquisition. Deathstreaks require 1 less death. No crosshair or red name when targeted. Undetectable by Marksman Pro users. Second primary weapon will accept 1 attachment and camouflage.
Emergency Airdrop in Drop Zone only. Trigger Happy. Categories Multiplayer. Universal Conquest Wiki. Player pulls out a pistol before dying. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks and other directly lethal attacks will cancel this out.
Falling a great height will also render this useless. Equips shotguns and light machine guns with a vertical forward handgrip. Decreases recoil and improves accuracy. Will take the place of first tier perk. Perk Icon for when a Grip or Grenade Launcher is chosen as an attachment. Gives player a Bazooka with two rockets. Enemy Satchel Charges and Bouncing Betties are exposed.
Cancels out Fireworks. Caps the maximum damage taken from any one explosive to 75 damage, except for direct impacts from explosives.
Player becomes invisible against enemy Recon Planes. Reduces the glare effects of Signal Flares. This perk phyically adds glasses to the player model. When near death, the player will pull out a pistol. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one-hit-kills, killstreaks, falling a great height and other directly lethal attacks will cancel this out, as will certain other factors like Hardcore mode. Sniper Scope hold-breath time is increased to 10 seconds.
Expose all Artillery , Dogs and Tanks on the map. Equips semi-automatic and bolt-action rifles with a grenade launcher. Will remove tier one if equipped. Faster class switching from 5 seconds to 3. Reduces sprint-to-fire time by half. Use a pistol while bleeding out prior to death. Falling a great height also renders this useless. Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back. One less kill for killstreaks. Two primary weapon attachments except underbarrel attachments.
Carry one extra lethal and tactical grenade, except Willy Pete. Survive lethal damage and use a pistol while downed. Cannot be revived. Increased bleed out time and teammates can revive you. Same rules apply as the standard version of Second Chance. Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. Reduces the effects of enemy flashbangs and concussion grenades.
Reveals position of a flashed or stunned enemy. Effect is similar to an Advanced UAV, giving positional and directional intel on the victim. Can be partially canceled out with Dead Silence. Invincible against automated enemy air support and sentry guns. Player-controlled killstreaks will not highlight Blind Eye users through thermal vision.
Replenish non-explosive ammo from corpses. Should a fallen body be armed with an underbarrel grenade launcher, walking over said body will surrender 1 round for that grenade launcher. No fall damage. Hardcore modes and certain maps render this useless e. No red name when targeted by enemies. Swap guns faster, use lethal and tactical equipment faster. Reset the fuse when throwing back frag grenades.
Allows a 2nd attachment for your secondary weapon. For balance purposes Dual Wield cannot be used with any other attachment. Killstreaks take one less kill to obtain. Damaged enemies are painted onto the mini-map. Remain undetectable from Heartbeat Sensors and Thermal Scope as well as decreasing the effect of Recon. Ready Up : Faster sprint recovery. Sleight of Hand : Faster reload. Agility : Increased movement speed. Marathon : Unlimited sprint. Stalker : Full speed movement while aiming down sights.
Strong Arm : Throw equipment farther, decrease grenade cook time, reset the fuse when throwing back explosives. On The Go : Reload while sprinting. Reflex : Swap weapons and use equipment faster. Steady Aim : Hip firing is somewhat more accurate. Quickdraw : Timing of aiming down sight halved. Takedown : Killed enemies do not have a skull mark. Blind Eye : Immune to air support, Oracle systems and automated sentry turrets.
Dead Silence : Silent movement. Players who employ Amplify can still detect Dead Silence users. No red name or crosshair when targeted. Recon : Tag enemies and see them through objects for a short time when hit with explosives.
User Info: jreed Sounds to me like you suck. User Info: 2shots1kill. User Info: Synep. SitRep Pro is actually quite amazing. Identifying booby trapped rooms, and hearing enemies coming a mile away is such a nuce combo. Leveling SitRep to Pro status was worth it. User Info: JRipper User Info: phalaxxs.
I find bling extremely effective when I use holographic sights and M OMA has alot of drawbacks even with all its postitives. User Info: MosebysRangers.
Tier 1 sleight of hand goes good with all weapons marathon until I get claymores scavenger Bling only because it allows challenges completion re good danger close-noob tubing and few weapons I'm not good with iron sights One Man Army use this only to get XP out of it Don't like it simply I forget I have it equip-think I have secondary weapon available, hit accidentlyand than die.
More topics from this board Who remembers when I thought I was the best sniper on this board? How can you and a friend join the same public Match from different machines? General 2 Answers How do u change the difficulty in campaign? Hardline Pro allows you to gain a Deathstreak with one less death and is unlocked after getting 40 Kill Streak Rewards using Hardline.
Cold Blooded makes you invisible to thermal optics and all kill streak rewards. Cold Blooded Pro stops the red cross-hairs and name appearing on the enemies screen when they target you and is unlocked by destroying 40 enemy kill streak rewards while using Cold Blooded. Danger Close increases explosive damage. Danger Close Pro increases air support damage and is unlocked by getting kills with explosives using Danger Close.
Commando increases melee distance. Commando Pro is unlocked by getting 20 melee kills using Commando, this includes kills using the tactical knife or riot shield. Commando Pro allows you to fall from any distance without damage. Scrambler jams the radar of any enemies near you and is unlocked at level Scrambler Pro is unlocked by getting 50 close range kills while using Scrambler.
Scrambler Pro increases the detonation time of enemy claymores allowing you to run past before they explode. Ninja makes its user invisible to heartbeat sensors. SitRep is unlocked at level 37 allows you to see enemy explosives and tactical insertions more easily.
SitRep Pro makes enemy footsteps louder and friendly footsteps quieter and is unlocked by destroying pieces of enemy equipment while using SitRep. Last Stand is unlocked at level 41 and allows player to survive a normal death by staying on the ground for a short time.
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